November 2019 - December 2020
Unity, Adobe Photoshop, Adobe Illustrator
Rapidly learned, designed, and executed an augmented reality application using Unity— creating a simple, yet exciting user experience for the DesignTO x Umbra Work/Life 2019 exhibition.
Researched and designed the underlying storytelling of the UX to establish a relevant user journey.
It's fun to "break the brief" and subtly take over the exhibition space— especially when you're doing it in AR!
What does a real day truly look and feel like?
As a part of our experiments with the ideas of self-reflection and self-awareness at DoUC, this 24-hour clock was an examination of our personal narratives around time. How do we measure it? How do we perceive it? How does it connect to how we form memories? Individual and collective memories over seconds, minutes, hours, days, years.
Using Roberta Bondar as our example user, we created an interactive Augmented Reality multisensory experience exploring a kind of memory space for DesignTO’s Work/Life 2019 exhibition— winning the Audience Choice Award. Including data and information from an imagined calendar schedule, health stats, social media posts and more, I designed a prototype, using Unity, ready for connecting memories, creating narratives, and personal reflection.
The following was the concept statement for the exhibition:
Devices for Self Reflection 001 exists in both physical and digital space—creating personal narratives and visually connecting memories and data. A 24-hour analog format anticipates the full scale of the day, and relative distance is used to create experiences of then, now and later through an accompanying augmented reality application.