Driven by curiosity and rooted in human-centered design principles, I am focused on building accessible experiences which evoke and engage audiences. 

Devices _ for _ Self _ Reflection _ 001

Timeline

November 2019 - December 2020

Role

Interaction Designer

Tools

Unity, Adobe Photoshop, Adobe Illustrator

Project Strategy & Process

Concept ⟶

Collaborated on initial concept development, taking an old studio idea and flushing out it's potential, including pathways for exploration

Research ⟶

Defined areas for exploration and conducted research for development of prototype, experience, and app content

Prototype ⟶

Experimented and developed various small prototypes as options for deciding on final look and feel

Experience ⟶

Developed augmented reality experience using Unity

Showcase ⟶

Installed and showcased final product prototype at DesignTO and Umbra's Work/Life exhibition

My Impact

Rapidly learned, designed, and executed an augmented reality application using Unity— creating a simple, yet exciting user experience for the DesignTO x Umbra Work/Life 2019 exhibition.

Researched and designed the underlying storytelling of the UX to establish a relevant user journey.

Takeaways

It's fun to "break the brief" and subtly take over the exhibition space— especially when you're doing it in AR!

Project Details

What does a real day truly look and feel like?

As a part of our experiments with the ideas of self-reflection and self-awareness at DoUC, this 24-hour clock was an examination of our personal narratives around time. How do we measure it? How do we perceive it? How does it connect to how we form memories? Individual and collective memories over seconds, minutes, hours, days, years. 

Using Roberta Bondar as our example user, we created an interactive Augmented Reality multisensory experience exploring a kind of memory space for DesignTO’s Work/Life 2019 exhibition— winning the Audience Choice Award. Including data and information from an imagined calendar schedule, health stats, social media posts and more, I designed a prototype, using Unity, ready for connecting memories, creating narratives, and personal reflection. 

The following was the concept statement for the exhibition:

Devices for Self Reflection 001 exists in both physical and digital space—creating personal narratives and visually connecting memories and data. A 24-hour analog format anticipates the full scale of the day, and relative distance is used to create experiences of then, now and later through an accompanying augmented reality application. 

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Devices _ for _ Self _ Reflection _ 001